Earlier this year, proposed regulations on video games tanked Chinese gaming stocks. It's a sign that tough governance is ahead — for both digital content industries and governments around the world, writes researcher Brandon Zheng.
The Office of the United States Trade Representative recently stepped back from ongoing negotiations on digital trade at the World Trade Organization, citing unsettled domestic policy, and suspended support for digital trade rules in the Indo-Pacific Economic Framework too. But if the U.S. wants to be a part of the conversation, it should reengage and help craft rules flexible enough to meet its future domestic policy needs, writes nonresident fellow Simon Lester.
Considering the dangers of advanced AI and AI-enhanced social media, there is an urgent need to design neuroscience-based policies to support citizens in building a system of digital self-defense. Enter the “Neuroshield.”
Despite recent claims that “free trade is dead,” fellow Simon Lester explains that America was never close to anything resembling free trade in the first place. Instead, current U.S. trade policy, just like past policy, reflects a messy mix of free market and industrial policy views.
The latest rivalry between China and Japan is over digital media, specifically over what countries can claim the label of “anime.” But what’s going on is much more complex than the oversimplified “China vs. Japan” narrative, writes research associate Brandon Zheng.
With the recent enactment of the CHIPS and Science Act, the conversation about industrial policy has started up again. Are state-directed economic policies back, and will such initiatives work?
China’s request for membership in the Comprehensive and Progressive Trans-Pacific Partnership, from which the U.S. withdrew in 2017, creates diplomatic challenges for the U.S. as well as foreign policy hurdles for current CPTPP members, the authors write.
David A. Gantz, Jorge Huerta-GoldmanOctober 5, 2021
A decision by a Japanese streaming company to suspend operations in China is the latest iteration in China’s war for influence over soft power cultural products from other countries. Even more surprising, it ended with a loss for China.